using System;
using UnityEngine;

namespace SpriteEffectSystem
{
    [CreateAssetMenu(fileName = "New SpriteEffectAnima", menuName = "SpriteEffectAnima", order = 0)]
    public class SpriteEffectAnima : ScriptableObject
    {
        public int Fps = 30;
        public Sprite[] Frames = Array.Empty<Sprite>();
    }
}